subject matter: modular asset creation for game development
experience required: beginner to novice
tutorial length: 6 hours (15 parts)
tutor: Richard Piper "AKA Pipes"
tutorial includes: video tutorials.
overview: This first of a three part series of tutorials looks at the workflows and tools used to create Modular Assets within Maya (parts 2 and 3 further the developement using Mudbox and Photoshop).
aims: to give the learner a complete overview of all the stages required to produce a modular 'game ready' asset.
topics covered: The tutorial starts with a total overview of Maya and the Maya user interface; aimed at new users to Maya, and totalling nearly 2 hours, it is the definitive introductory guide to Maya. The tutorial then moves into modular asset creation and shows the workflows and techniques required to create industry level game assets.
video list:
Part 01 - Introduction
Part 02 - Introduction to the Maya Interface Part 1
Part 03 - Introduction to the Maya Interface Part 2
Part 04 - Polygon Tools for Efficient Workflow Part 1
Part 05 - Polygon Tools for Efficient Workflow Part 2
Part 06 - Configuring Maya Grid Reference Imagery
Part 07 - Creating Main Modular Assets
Part 08 - Completing Geometry Main Modular Assets
Part 09 - The Basics of the UV Editor and Workflow
Part 10 - Unwrapping Track Mesh in the UV Editor
Part 11 - Unwrapping Frame Meshes in the UV Editor
Part 12 - Optimising Geo for Mudbox and Curve Proj
Part 13 - Creating Custom Piece Using CV Curves
Part 14 - Creating Struts for the Custom Curve Asset
Part
15 - Creating Bend Asset and Maya Conclusion
tutorial delivery: download only. upon payment authorisation, access to the download area will be provided where the tutorial videos and project files can be downloaded.
Cost: €30 |