
Algorithms part 1: Auto Maze Gen (Depth-First Search)
In this part we start our look at Data Structures and Algorithm by looking at Depth-First Search.
We will use this algorithm to generate a block maze using recursion. |
Note: When viewing in full screen the video will auto-scale to match your monitor resolution. To view the video in its original 720p resolution, turn off the scaling option in the top right corner of the fullscreen view. |

Model Conversions Part 1: Importing and Sorting
In this video we take a look at the workflow required to convert 3rd party models into a 'game ready' version using modo 501. Using this workflow, we are able to combine any number of materials and textures into a single atlas projected version.
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Note: When viewing in full screen the video will auto-scale to match your monitor resolution. To view the video in its original 720p resolution, turn off the scaling option in the top right corner of the fullscreen view. |

Model Conversions Part 2: Combining Multiple UV sets
In this part we conclude our model conversions series by using a similar workflow to part 1 to combine multiple meshes' UV sets and textures using modo 501.
This techniques is great from assets used within mobile development. This video shows how to combine two models, although any number can be combined. |
Note: When viewing in full screen the video will auto-scale to match your monitor resolution. To view the video in its original 720p resolution, turn off the scaling option in the top right corner of the fullscreen view. |