
subject matter: asset creation for game development
experience required: novice to intermediate
tutorial length: 4.25 hours (19 parts)
tutorial includes: video tutorials, modo501 project files and textures for each stage of the development.
overview: matthew clifton takes you through each stage required to produce a 'game engine' ready asset. every stage of the process is covered, from the initial concept model, through sculpting to produce a high poly asset, and back to a final low poly optimised game-engine ready version.
aims: to give the learner a complete overview of all the stages required to produce a 'game ready' asset.
topics covered: hard surface modelling within modo; sculpting high poly data within Sculptris; creating a low poly mesh based on high poly data; UVW creation; setting up base textures; creating normal maps from high poly geometry; painting within modo to generate unique textures; optimization techniques for texture combining.
tutorial delivery: download only. upon payment authorisation, access to the download area will be provided where the tutorial videos and project files can be downloaded.
Cost: €25
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